To him, they replace the deep pleasures of imaginative game design with the novelty of community and are invariably oriented toward mass, lowest-common-denominator appeal. Massive multiplayer online games have been a lucrative industry trend for years, but Tarn disdains M.M.O.’s. " Shared projects like Boatmurdered mark the extent to which Tarn accommodates multiplayer participation. How big is one space? How can you fit 100 dragons in one square if you can see all 100 dragons? Procedurally generated creatures become a problem, as do sizing and the such. Graphics suddenly limit what you see to what they want you to see. DF isn't about completing the quests or about making it look the prettiest, it is about exploring a near-infinite possibility generator. The 2D looks of ASCII or tilesets do what Toady wants them to do, make you envision the world yourself. Toady is making the best game that he sees fit, we are just happening to be receiving the best game that man could conceive I would argue. This is why I think DF is going in the best direction. At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). He is not a business, he's just a guy trying to make a fun game. Quote from: Urist McDwarfFortress on September 06, 2012, 02:19:12 pm You do not understand the ways of Toady One. Of course, he could avoid this problem by hiring somebody to do graphics for him, but he doesn't seem to want anybody else messing with his code. Adding graphics at this point would move him further away from his end goal. So the end result is that it would take Toady longer to finish his ideal game. This would mean longer times between releases. It would complicate every single new release quite a lot. However, then every time Toady added new features (which is constantly) he would have to tweak the graphics, at least a little bit. People would probably be happy with no new features for a while if it meant that they would get a nice, smooth, working interface. If Toady stopped working on the backbone of the game for a while so he could make some fancy graphics, he probably could do it. ![]() ![]() You do not understand the ways of Toady One.
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